

Wright collaborated with musician Brian Eno to create the music generator, which also allows users to jump in and create their own themes by clicking and dragging musical notes. "For any city, for any colony I make, a theme will be generated for it," he said. Dropping into one of his cities, Wright pointed out that Spore even procedurally generates its musical tracks. Cities can be either economic, religious or military, and you’ll have to engage in diplomatic relationships with other cities to ensure your survival. Expect gameplay similar to SimCity games. In some sense, we want this to feel like a light RTS where a lot of fun things can happen, more of a humorous RTS than a hardcore RTS." Plastered on giant posters all over Maxis’ Emeryville, California, offices is the mission statement: "Every player should be able to make it all the way to the space-exploration level." credit Image: Maxis/Electronic ArtsĮstablishing your tribe’s superiority over the rest of the planet means that you’ll get to control your very own civilization. "It’s so easy to go off on a hardcore tangent with this. Wait a minute – real-time strategy? Isn’t that a bit complicated for casual players? Not so, said Wright. This is a real-time strategy, or RTS, game in which you fight against other warring tribes for dominance. And when Spore debuts, Wright added, "at some point it’s going to light up and say, ’Hey, Spore’s available, do you want to buy it?’" credit Image: Maxis/Electronic ArtsĪfter your creature evolves into a sapient being, you’ll jump into the "tribe" mode of the game. While playing with the creature creator, users will be asked if they want to jump straight into the game with the creature they just made, Wright said.
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They’re even going so far as to distribute this creator for free a few months before the game hits retail shelves.

Maxis expects that the creature creator will be many players’ entrance into the world of Spore. It’s more like they’re making these toys and want to play with these toys in a fun way," said Wright. "We want the easy player to turn it on ’easy,’ and enjoy just the creativity. While "cell" is the first stage of the game, Wright and company have decided to open Spore up and let players begin at whatever stage they want.

As you munch on flagella and other bits of floating protein, you’ll gain levels, grow larger and eventually crawl out of the ocean. Much like the classic Snake computer games, you’re swimming around as a tiny bacterium, eating anything smaller than you and trying not to get eaten by larger organisms. "People who play for creativity and expression, I think, are the largest untapped part of the market." credit Image: Maxis/Electronic Arts "From the outset, I wanted to make something that Sims gamers wouldn’t be freaked out by," he said. Even though the premise sounds daunting (the game was originally called SimEverything), Wright said that it is first and foremost a casual game that everyone can enjoy.

got an extensive first look at the latest version of Spore, a grandiose simulation of every stage of life, from the primordial soup to space exploration. Will Wright, one of the game industry’s most fertile minds and the creator of the groundbreaking SimCity and The Sims, said Tuesday that his biggest project yet will be released worldwide Sept. It’s been a long wait, but Spore is nearly here.
